My name is Love Erlandsson. I’m a game programming student from Falun, Sweden.
I have experience developing games in the Godot, Unreal, Unity and TenGine game engines using C++, C# and GDScript.
I also have hands-on experience developing for the PlayStation 5.
Since august 2024 I’ve been studying game programming at PlaygroundSquad in Falun.
During my time here I have worked on a wide variety of things, including gameplay systems, enemy AI, AI pathfinding and editor tools.
Game Project 3
M0THER
Godot | PC | 9 weeks | Team of 10
A puzzle game where you play as an AI, helping cute creatures escape a deadly testing facility.
My contribution:
Trap systems & functionality | Editor tools for traps
Game Project 2
TECHNOMANIA
Unreal | PC, PS5 | 9 weeks | Team of 16
A chaotic FPS looter shooter featuring modular guns and a killer robot gone rogue.
My contribution:
Enemy behavior | Wave-based combat encounters
Specialization
3D Pathfinding
TenGine | PC | 4 weeks | Solo
Implementing pathfinding in 3D space for a flying agent, from scratch in our in-house engine TenGine.
Game Project 1
Project: Echo
TenGine | PS5, PC | 6 weeks | Team of 12
A puzzle platformer set in a colossal tunnel, that the player manipulates using features of the PS5 DualSense controller.
My contribution:
Interactable objects | PS5 gyro controls | Controller feedback