Hello!

My name is Love Erlandsson. I’m a game programming student from Falun, Sweden.

I have experience developing games in the Godot, Unreal, Unity and TenGine game engines using C++, C# and GDScript.

I also have hands-on experience developing for the PlayStation 5.

Since august 2024 I’ve been studying game programming at PlaygroundSquad in Falun.

During my time here I have worked on a wide variety of things, including gameplay systems, enemy AI, AI pathfinding and editor tools.

Projects

Game Project 3

M0THER

Godot | PC | 9 weeks | Team of 10

A puzzle game where you play as an AI, helping cute creatures escape a deadly testing facility.

My contribution:
Trap systems & functionality | Editor tools for traps

Game Project 2

TECHNOMANIA

Unreal | PC, PS5 | 9 weeks | Team of 16

A chaotic FPS looter shooter featuring modular guns and a killer robot gone rogue.

My contribution:
Enemy behavior | Wave-based combat encounters

Specialization

3D Pathfinding

TenGine | PC | 4 weeks | Solo

Implementing pathfinding in 3D space for a flying agent, from scratch in our in-house engine TenGine.

Game Project 1

Project: Echo

TenGine | PS5, PC | 6 weeks | Team of 12

A puzzle platformer set in a colossal tunnel, that the player manipulates using features of the PS5 DualSense controller.

My contribution:
Interactable objects | PS5 gyro controls | Controller feedback